GNU Chess Ensemble 1.x - English and German acceptance
======================================================

English: 224,622 bytes, executable release 6.3.0.4
SHA256 796ba70122e22276bbeac16ef55fa9bed87d525419072446df3afff6137d5c62
German: 224,622 bytes, executable release 6.3.0.5
SHA256 d6f0e647d76e2cc48409eacfb106230067d46c9d0d2b32f9c2a8bdceac408b80

English is byte-identical to the previously accepted low-memory release.
Its native memory/swapping, pressure and lifecycle evidence is retained
under v0.2. Older root-level captures and TEST-RESULTS-v0.1/v0.2 reports
belong to those baseline releases.

GERMAN NATIVE ACCEPTANCE
------------------------
The supplied English GeoWorks Pro / Ensemble 1.2 installation was tested
at VGA 640x480/16 colors in DOSBox Staging 0.83. Kernel protocol 622.3 and
UI protocol 693.0. No German system runtime was supplied.

Passed on the exact German binary above:
- Complete four-button toolbar, turn/status and footer layout.
- Native umlaut/sharp-S rendering in Zurueck, Weiss and Ungueltiger Zug
  (the actual screenshots show native German characters).
- No-Undo notice, illegal e2e5 and Backspace correction to e2e4.
- Automatic b8c6 reply; mouse g1f3 and automatic g8f6 reply.
- Undo, New Game, depths 1-4 and depth 4 Computerzug returning b1c3.
- F3 close and ordinary GeoManager reopen starting at depth 2.

See bilingual/native for ten unmodified captures, exact image/binary hashes,
the native report and configuration/command log. An independent visual
review confirmed readable letters and no clipping/overlap in the inspected
initial, illegal-move, longer Black-turn and reopened frames.

Check, mate, draw and memory-exhaustion notices were not triggered natively
in this language test. All fifteen status/footer strings were checked in
the compiled resource and against actual Berkeley 10-point glyph metrics.
The longest status is 269 pixels within 292 available. Footer values have
positive gaps and the lowest text ink remains within the 340-pixel view.

BUILD, ENCODING AND ENGINE CHECKS
--------------------------------
Ten translation/resource tests passed. Both language rebuilds reproduced
the exact binaries above. All four buttons, fifteen status/footer texts,
two titles and three fixed-bridge error messages are translated. Encoding
uses the verified native GEOS seven-letter German subset, not DOS/Latin-1
or UTF-8 bytes in the application.

The German moving-code CPU test passed 190,837 relocations with stale code
poisoned after unlock, 383,037 kernel calls and balanced resource locks,
contexts and stack. Tests include initialization, illegal-move immutability,
replies, Undo, depth 4 and 16-ply self-play. Twenty independent thunk ABI
cases passed. These CPU checks stub selected kernel/UI boundaries.

After resolving localized thunk addresses, the compiled engine resources
match the English baseline. No engine algorithm, allocation/stack budget
or low-memory resource policy was changed. Both editions have 183,392 bytes
of fixed initialized resources plus reserved stack, before UI/loader costs.
German shell padding grows 16 bytes and thunk padding shrinks 16 bytes.

LIMITS
------
The exact German GEOS installation remains untested. Other 1.x releases,
physical PCs and other driver combinations are not covered by these tests.
Both editions require a 386 or later CPU and VGA 640x480 or larger.
They share one application identity and must be installed as alternatives.
Changing language or closing/reopening starts a new game; games are not saved.
